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Blog and Changelog

View news and updates about the Battle Atlas in-game mod, the website and the API that powers it.

Server Upgrade
Dec 21, 2017

Battle Atlas has been moved to a new server with more resources. This should fix the recent outtages caused by the increased number of users! We have served over 100,000 maps and tiles to our users so far and the user base is ever expanding.

ChangeLog API In-Game Mod Website Announcements

Battle Atlas has launched!
Jun 10, 2017

We've launched the mod to the public! You can get a copy on the Steam Workshop at the link opposite

In-Game Mod Announcements

Devnotes 4
May 27, 2017

  • Improved image caching
  • Improved documentation and added {cms_selflink page="faq" text="FAQ"}
  • Added gallery of {cms_selflink page="view-playermade-creations" text="user creations"}
  • Various minor tweaks to templates for cover-img and stitch images, improved load times somewhat.
  • Adding rudimentary logging. Expect to see statistics in the future!
ChangeLog API Website

Battle Atlas Teaser Released!
May 13, 2017

A quick look at the upcoming Battle Atlas mod, due for launch in the next couple of weeks.

In-Game Mod Announcements

Devnotes 3
May 7, 2017

A small list of changes to the Website and API.

  • Cover images now being generated 100% automagically!
  • Tiles now cached at 100, 150, 200, 400, 800 and 1600 pixel resolutions
  • Moved all API content to GCBs for easier management
  • Tidied up Private tilesets and some misc templating
ChangeLog API Website

Devnotes 2
May 1, 2017

  • Website moved to new domain
  • Website moved to new dedicated EC2 instance.
  • Fusing images now works
ChangeLog Website

Devnotes 1
Apr 26, 2017

The first working version of the API has been released. Documentation can be found in the API section. It currently supports:

  • Drafted first version of the API.
  • Added the Tileset indexing module, see it in action on the {cms_selflink page="tilesets" text="Tilesets page"}.
  • API calls for single-image now working
ChangeLog API Website